我们做出的攻击的最终效果受两类不同的机制制约: 1类,在我们的攻击发出时就已经确定,这一类包括: base damage ED elemental damage deadly strike leech/mana leech 2类,由我们的攻击实际击中目标时的自身状态决定 xx% chance to cast xx on striking crushing blow open wounds hit blinds targets hit freeze targets hit cause monsters flee knockback hit slows targets by xx% +elemental% damage & -resist% |